Victoria Passariello
Victoria Passariello
Senior Hard-Surface 3DArtist
Madrid, Spain

WELCOME! THANK YOU FOR VISITING

My name is Victoria Passariello
I am Industrial Designer and Self-taught 3D CG Artist specialized in Hard Surface.
I focus my creativity on what I love the most: creating high-quality Robots, Mechs, Vehicles, Spaceships and Weapons for Video Games.

Since 2009, I have been part of the 3D industry, collaborating with some of the greatest Studios in Video Games and VFX – and I am always ready for the next challenge.

For full details about my work and experience, please visit my LinkedIn Profile:
https://www.linkedin.com/in/victoria-passariello/

- A V A I L A B I L I T Y -
I’m currently available for remote freelance work.
Let’s connect – I’d love to hear about your project!

- M Y - A R E A S - O F - E X P E R T I S E -
· Understanding 2D Concept art to create 3D model
· High Resolution Modeling
· Digital Sculpting
· Low Poly / In-Game Topology
· UV Mapping & Unwrapping
· Projection and Baking
· High Resolution Texturing / PBR Workflow
· Materials and Shading
· Engine Integration
. Optimization for Real-Time Performance
. Agile & Team Collaboration Tools

- LEAD - KEY - RESPONSIBILITIES -
. Ensure visual consistency across all assets and deliverables
. Review and provide feedback on models, textures, shaders..
. Supervise both technical and artistic quality of assets delivered by the art team
. Ensure all assets meet engine requirements
. Validate final integration
. Coordinate the work of 3D artists
. Support the team by providing creative and technical solutions to unblock production
. Promote best practices, naming conventions, file organization standards..

Software proficiency

3ds Max
3ds Max
Fusion 360
Fusion 360
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
TopoGun
TopoGun
RizomUV
RizomUV
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine

Productions

    • Video Game
      GODFALL Fire & Darkness
    • Year
      2021
    • Role
      Hard Surface and Texture Artist
    • Company
      Counterplay Games
    • Video Game
      GODFALL
    • Year
      2020
    • Role
      Hard Surface and Texture Artist
    • Company
      Counterplay Games
    • Video Game
      OUTRIDERS - Launch Trailer
    • Year
      2019
    • Role
      Hard Surface and Texture Artist
    • Company
      Axis Animation
    • Video Game
      BATTLETECH Heavy Metal
    • Year
      2019
    • Role
      Hard Surface and Texture Artist
    • Company
      Harebrained Schemes
    • Video Game
      BATTLETECH Urban Warfare
    • Year
      2019
    • Role
      Hard Surface and Texture Artist
    • Company
      Harebrained Schemes
    • Video Game
      BATTLETECH Flashpoint
    • Year
      2018
    • Role
      Hard Surface and Texture Artist
    • Company
      Harebrained Schemes
    • Video Game
      BATTLETECH
    • Year
      2018
    • Role
      Hard Surface and Texture Artist
    • Company
      Harebrained Schemes
    • Video Game
      Destiny 2 Warmind - Launch Trailer
    • Year
      2018
    • Role
      Hard Surface and Texture Artist
    • Company
      Axis Animation
    • TV Production
      Star Trek Discovery
    • Year
      2017
    • Role
      Hard Surface and Texture Artist
    • Company
      PIXOMONDO
    • TV Production
      Kiss me First
    • Year
      2018
    • Role
      Hard Surface and Texture Artist
    • Company
      Axis Animation