








WELCOME! THANK YOU FOR VISITING
My name is Victoria Passariello
I am Industrial Designer and Self-taught 3D CG Artist specialized in Hard Surface.
I focus my creativity on what I love the most: creating high-quality Robots, Mechs, Vehicles, Spaceships and Weapons for Video Games.
Since 2009, I have been part of the 3D industry, collaborating with some of the greatest Studios in Video Games and VFX – and I am always ready for the next challenge.
For full details about my work and experience, please visit my LinkedIn Profile:
https://www.linkedin.com/in/victoria-passariello/
- A V A I L A B I L I T Y -
I’m currently available for remote freelance work.
Let’s connect – I’d love to hear about your project!
- M Y - A R E A S - O F - E X P E R T I S E -
· Understanding 2D Concept art to create 3D model
· High Resolution Modeling
· Digital Sculpting
· Low Poly / In-Game Topology
· UV Mapping & Unwrapping
· Projection and Baking
· High Resolution Texturing / PBR Workflow
· Materials and Shading
· Engine Integration
. Optimization for Real-Time Performance
. Agile & Team Collaboration Tools
- LEAD - KEY - RESPONSIBILITIES -
. Ensure visual consistency across all assets and deliverables
. Review and provide feedback on models, textures, shaders..
. Supervise both technical and artistic quality of assets delivered by the art team
. Ensure all assets meet engine requirements
. Validate final integration
. Coordinate the work of 3D artists
. Support the team by providing creative and technical solutions to unblock production
. Promote best practices, naming conventions, file organization standards..